/* Copyright (C) 2013 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "FontMetrics.h" #include "graphics/Font.h" #include "graphics/FontManager.h" #include "ps/Filesystem.h" #include "ps/CLogger.h" #include "renderer/Renderer.h" CFontMetrics::CFontMetrics(CStrIntern font) { m_Font = g_Renderer.GetFontManager().LoadFont(font); } int CFontMetrics::GetLineSpacing() const { // Return some arbitrary default if the font failed to load, so that the // user of CFontMetrics doesn't have to care about failures if (!m_Font) return 12; return m_Font->GetLineSpacing(); } int CFontMetrics::GetHeight() const { if (!m_Font) return 6; return m_Font->GetHeight(); } int CFontMetrics::GetCharacterWidth(wchar_t c) const { if (!m_Font) return 6; return m_Font->GetCharacterWidth(c); } void CFontMetrics::CalculateStringSize(const wchar_t* string, int& w, int& h) const { if (!m_Font) w = h = 0; else m_Font->CalculateStringSize(string, w, h); }