/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_UNITANIMATION #define INCLUDED_UNITANIMATION #include "ps/CStr.h" class CUnit; class CUnitAnimation { NONCOPYABLE(CUnitAnimation); public: CUnitAnimation(CUnit& unit); // (All times are measured in seconds) void SetAnimationState(const CStr& name, bool once, float speed, bool keepSelection); void SetAnimationSync(float timeUntilActionPos); void Update(float time); private: CUnit& m_Unit; CStr m_State; bool m_Looping; float m_Speed; float m_OriginalSpeed; float m_TimeToNextSync; }; #endif // INCLUDED_UNITANIMATION