// OpenGL texturing // // Copyright (c) 2003 Jan Wassenberg // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // Contact info: // Jan.Wassenberg@stud.uni-karlsruhe.de // http://www.stud.uni-karlsruhe.de/~urkt/ #ifndef __TEX_H__ #define __TEX_H__ #include "h_mgr.h" // load and return a handle to the texture given in . // supports RAW, BMP, JP2, PNG, TGA, DDS extern Handle tex_load(const char* const fn, int scope = 0); extern int tex_bind(Handle ht); extern int tex_id(Handle ht); extern int tex_info(Handle ht, int* w, int* h, int *fmt, int *bpp, void** p); extern int tex_filter; // GL values; default: GL_LINEAR extern unsigned int tex_bpp; // 16 or 32; default: 32 // upload the specified texture to OpenGL. Texture filter and internal format // may be specified to override the global defaults. extern int tex_upload(Handle ht, int filter_override = 0, int internal_fmt_override = 0, int format_override = 0); extern int tex_free(Handle& ht); #endif // __TEX_H__