/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Special ModelVertexRender that only works for non-animated models, * but is very fast for instanced models. */ #ifndef INCLUDED_INSTANCINGMODELRENDERER #define INCLUDED_INSTANCINGMODELRENDERER #include "renderer/ModelVertexRenderer.h" struct InstancingModelRendererInternals; /** * Class InstancingModelRenderer: Render non-animated (but potentially * moving models) using vertex shaders and minimal state changes. * * @note You should verify hardware capabilities using IsAvailable * before creating this model renderer. */ class InstancingModelRenderer : public ModelVertexRenderer { public: /** * InstancingModelRenderer: Constructor. * * @param colorIsDiffuseOnly if true, the primary color sent to the fragment stage * contains only the diffuse term, and not the ambient */ InstancingModelRenderer(bool colorIsDiffuseOnly); ~InstancingModelRenderer(); // Implementations void* CreateModelData(CModel* model); void UpdateModelData(CModel* model, void* data, int updateflags); void DestroyModelData(CModel* model, void* data); void BeginPass(int streamflags, const CMatrix3D* texturematrix); void EndPass(int streamflags); void PrepareModelDef(int streamflags, const CModelDefPtr& def); void RenderModel(int streamflags, CModel* model, void* data); /** * IsAvailable: Determines whether this model renderer can be used * given the OpenGL implementation specific limits. * * @note Do not attempt to construct a InstancingModelRenderer object * when IsAvailable returns false. * * @return true if the OpenGL implementation can support this * model renderer. */ static bool IsAvailable(); private: InstancingModelRendererInternals* m; }; #endif // INCLUDED_INSTANCINGMODELRENDERER