/* Copyright (C) 2012 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_CBUFFERITEM_H #define INCLUDED_CBUFFERITEM_H #include "lib/config2.h" #if CONFIG2_AUDIO #include "CSoundBase.h" class CBufferItem : public CSoundBase { public: CBufferItem(CSoundData* sndData); virtual ~CBufferItem(); virtual void SetLooping(bool loops); virtual bool IdleTask(); void Attach(CSoundData* itemData); bool CanAttach(CSoundData* itemData); protected: virtual void ReleaseOpenAL(); }; #endif // CONFIG2_AUDIO #endif // INCLUDED_CBUFFERITEM_H