/* Copyright (C) 2021 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE #define INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE #include "ScriptForward.h" #include class JSStructuredCloneData; namespace Script { /** * Structured clones are a way to serialize 'simple' JS::Values into a buffer * that can safely be passed between compartments and between threads. * A StructuredClone can be stored and read multiple times if desired. * We wrap them in shared_ptr so memory management is automatic and * thread-safe. */ using StructuredClone = std::shared_ptr; StructuredClone WriteStructuredClone(const ScriptRequest& rq, JS::HandleValue v); void ReadStructuredClone(const ScriptRequest& rq, const StructuredClone& ptr, JS::MutableHandleValue ret); /** * Construct a new value by cloning a value (possibly from a different Compartment). * Complex values (functions, XML, etc) won't be cloned correctly, but basic * types and cyclic references should be fine. * Takes ScriptInterfaces to enter the correct realm. * Caller beware - manipulating several compartments in the same function is tricky. * @param to - ScriptInterface of the target. Should match the rooting context of the result. * @param from - ScriptInterface of @a val. */ JS::Value CloneValueFromOtherCompartment(const ScriptInterface& to, const ScriptInterface& from, JS::HandleValue val); /** * Clone a JS value, ensuring that changes to the result * won't affect the original value. * Works by cloning, so the same restrictions as CloneValueFromOtherCompartment apply. */ JS::Value DeepCopy(const ScriptRequest& rq, JS::HandleValue val); } // namespace Script #endif // INCLUDED_SCRIPTINTERFACE_STRUCTUREDCLONE