/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_SELECTION #define INCLUDED_SELECTION /** * @file * Helper functions related to entity selection */ #include "simulation2/system/Entity.h" #include class CSimulation2; class CCamera; namespace EntitySelection { /** * Finds all selectable entities under the given screen coordinates. * Returns list ordered by closeness of picking, closest first. * Restricted to entities in the LOS of @p player, but with any owner. */ std::vector PickEntitiesAtPoint(CSimulation2& simulation, const CCamera& camera, int screenX, int screenY, int player); /** * Finds all selectable entities within the given screen coordinate rectangle, * that belong to player @p owner. * Returns unordered list. */ std::vector PickEntitiesInRect(CSimulation2& simulation, const CCamera& camera, int sx0, int sy0, int sx1, int sy1, int owner); /** * Finds all entities with the given entity template name, that belong to player @p owner. * If @p onScreenOnly then only entities visible on the screen will be selected, * else all entities visible in the world will be selected. */ std::vector PickSimilarEntities(CSimulation2& simulation, const CCamera& camera, const std::string& templateName, int owner, bool onScreenOnly); } // namespace #endif // INCLUDED_SELECTION