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historic_bruno
14990ea390
Fixes another possible NaN when invulnerable units are attacked, refs
#1881
...
This was SVN commit r13493.
2013-06-18 20:20:37 +00:00
..
art
Nicer looking particles for Roman Temple.
Fixes
#1498
.
2013-06-09 17:28:46 +00:00
audio
Sets remaining unit trained and building completed sounds to HeardBy owner only, refs
#1965
2013-06-18 05:06:22 +00:00
civs
"Oh myyyyy" -- George Takei. Lots of stuff:
2013-04-03 06:48:38 +00:00
fonts
Add stroked 16 font
2012-06-23 22:04:04 +00:00
globalscripts
Added Player/MaxPopulation for technologies.
2012-10-07 22:19:03 +00:00
gui
add UI sound channel, clean up external interface and javascript calls
2013-06-10 13:58:43 +00:00
hwdetect
Disable fancy water rendering on all Intel devices, since it appears to be very slow.
2013-03-17 14:27:47 +00:00
maps
Median Oasis 6 & 7.
2013-06-06 14:47:50 +00:00
shaders
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
simulation
Fixes another possible NaN when invulnerable units are attacked, refs
#1881
2013-06-18 20:20:37 +00:00
technologies
/techtree
Deletes some obsolete data files.
2012-05-10 04:36:18 +00:00