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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler f2da77ff72 "Oh myyyyy" -- George Takei. Lots of stuff:
- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.

- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.

- Fixed some spec maps for being too 'bright.'

- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.

- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.

This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
..
campaigns Footprint sizes for these things. 2012-05-18 22:41:31 +00:00
gaia Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
other This was SVN commit r13027. 2012-12-27 23:39:03 +00:00
rubble Added mauryan healer skin and head. 2013-04-01 00:48:18 +00:00
special Improvements to battle detection. Patch from zoot. Fixes #1425. 2013-02-11 20:38:13 +00:00
structures "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
units "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
template_gaia_flora_bush_berry.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora_bush.xml Adds a new class, ForestPlant 2011-09-30 21:11:50 +00:00
template_gaia_flora_tree.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_flora.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_geo_mineral_slabs.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_gaia_geo_mineral.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo_rock_slabs.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_gaia_geo_rock.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_geo.xml Selection ring tweaks. 2012-04-25 21:14:32 +00:00
template_gaia_ruins.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia_treasure.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_gaia.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_rubble.xml Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed. 2012-10-07 21:19:01 +00:00
template_structure_civic_civil_centre.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
template_structure_civic_house.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
template_structure_civic_temple.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_defense_tower.xml Make towers weaker by reducing range fro 80 to 70 and decreasing the arrow tech multiplier to 40% more arrows from 100%. 2013-03-14 22:57:59 +00:00
template_structure_defense_outpost.xml Rename property. Refs #1717. 2012-11-25 16:23:59 +00:00
template_structure_defense_wall_gate.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_long.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_medium.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_short.xml This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
template_structure_defense_wall_tower.xml Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things. 2012-12-24 00:40:49 +00:00
template_structure_defense_wall.xml Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166 2012-09-28 22:06:07 +00:00
template_structure_defense_wallset.xml Fix some mistakes with class definition for stone/palisade gates and wallsets. 2012-08-06 11:43:02 +00:00
template_structure_economic_farmstead.xml Balancing. 2013-01-21 04:11:59 +00:00
template_structure_economic_market.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
template_structure_economic_mill.xml Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista. 2013-01-20 23:40:41 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_structure_military_barracks.xml Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals. 2012-12-12 19:06:58 +00:00
template_structure_military_dock.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
template_structure_military_embassy.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_structure_military_fortress.xml Fortresses and Docks build about 25% faster. 2013-01-23 08:11:05 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_structure_resource_field.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_structure_resource.xml Removes ConquestCritical class from certain non unit-producing structures. 2011-10-01 17:29:09 +00:00
template_structure_special.xml Fixed an icon error. 2012-11-25 20:36:20 +00:00
template_structure_wonder.xml Portrait for Wonders. 2013-03-06 18:16:41 +00:00
template_structure.xml Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
template_unit_cavalry_melee_spearman.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
template_unit_cavalry_melee_swordsman.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
template_unit_cavalry_melee.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_cavalry_ranged_archer.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
template_unit_cavalry_ranged_javelinist.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
template_unit_cavalry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_cavalry.xml Persian Assyrian Ram +50hp. 2013-01-28 01:25:05 +00:00
template_unit_champion_cavalry_archer.xml Bactrian archer cav. 2012-10-27 22:18:29 +00:00
template_unit_champion_cavalry_javelinist.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_unit_champion_cavalry_spearman.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_champion_cavalry_swordsman.xml Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script. 2012-12-22 01:28:10 +00:00
template_unit_champion_cavalry.xml Preferred Classes for these templates. 2012-05-05 00:14:33 +00:00
template_unit_champion_elephant_melee.xml Skirms bonus vs. elephants reduced from 1.5x to 1.25x. 2013-03-18 01:33:20 +00:00
template_unit_champion_elephant.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_champion_infantry_archer.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_champion_infantry_javelinist.xml Bunch of different stuff. 2012-05-25 21:36:07 +00:00
template_unit_champion_infantry_pikeman.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_infantry_spearman.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_champion_infantry_swordsman.xml Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things. 2012-12-24 00:40:49 +00:00
template_unit_champion_infantry.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit_champion.xml Add garrison order sound and remove the old garrison sound. 2012-05-20 15:44:57 +00:00
template_unit_dog.xml Persian Assyrian Ram +50hp. 2013-01-28 01:25:05 +00:00
template_unit_fauna_breed_passive.xml Testing branching phases. 2012-06-06 21:38:17 +00:00
template_unit_fauna_breed.xml This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
template_unit_fauna_fish.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_herd_domestic.xml Fixed some templates. 2012-08-23 17:38:19 +00:00
template_unit_fauna_herd.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml Fixed Greek temple prop point error. 2012-03-10 01:25:39 +00:00
template_unit_fauna_hunt_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_hunt_whale.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_hunt.xml Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
template_unit_fauna_wild_aggressive.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144. 2012-05-01 22:20:08 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723. 2013-01-15 00:21:25 +00:00
template_unit_hero_cavalry_archer.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero_cavalry_javelinist.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero_cavalry_spearman.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_hero_cavalry_swordsman.xml Heroes only trainable in City Phase. 2012-12-08 18:21:11 +00:00
template_unit_hero_cavalry.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero_infantry_archer.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero_infantry_javelinist.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero_infantry_pikeman.xml Heroes only trainable in City Phase. 2012-12-08 18:21:11 +00:00
template_unit_hero_infantry_spearman.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_hero_infantry_swordsman.xml Heroes only trainable in City Phase. 2012-12-08 18:21:11 +00:00
template_unit_hero_infantry.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero_ranged.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_hero.xml Nerfed heroes and Champion Archer. 2012-12-22 23:39:18 +00:00
template_unit_infantry_melee_spearman.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_infantry_melee_swordsman.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_melee.xml Meat units now cannot attack walls. 2012-05-08 00:19:00 +00:00
template_unit_infantry_ranged_archer.xml Template and tech tweaks. 2012-05-02 16:22:33 +00:00
template_unit_infantry_ranged_javelinist.xml Skirms bonus vs. elephants reduced from 1.5x to 1.25x. 2013-03-18 01:33:20 +00:00
template_unit_infantry_ranged_slinger.xml Fix slinger tooltip. 2013-02-25 02:35:52 +00:00
template_unit_infantry_ranged.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_infantry.xml Persian Assyrian Ram +50hp. 2013-01-28 01:25:05 +00:00
template_unit_mechanical_ship_bireme.xml Small nerf to all warships. Less attack and range 2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship_fire.xml Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo. 2012-07-30 06:11:26 +00:00
template_unit_mechanical_ship_fishing.xml Tweaked a few fishing-related templates, removed ugly workaround. 2012-08-22 06:53:22 +00:00
template_unit_mechanical_ship_merchant.xml New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows). 2012-10-15 03:11:17 +00:00
template_unit_mechanical_ship_quinquereme.xml Small nerf to all warships. Less attack and range 2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship_trireme.xml Small nerf to all warships. Less attack and range 2012-09-08 19:48:35 +00:00
template_unit_mechanical_ship.xml Some template fixes from qwertz/kosmo. 2013-02-02 22:44:51 +00:00
template_unit_mechanical_siege_ballista.xml Small nerf to bolt shooters 2013-03-06 00:21:38 +00:00
template_unit_mechanical_siege_onager.xml Factors out common properties from siege templates, refs #1718. Simplifies pack-related tooltips. 2012-12-04 00:28:28 +00:00
template_unit_mechanical_siege_ram.xml Balance tweaks to Ram WalkSpeed, House cost, Herd Buildtime, Melee Cavalry, Hannibal 2012-12-10 23:17:29 +00:00
template_unit_mechanical_siege_tower.xml Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18. 2012-05-19 23:07:41 +00:00
template_unit_mechanical_siege.xml More pierce armour for siege engines. 2012-02-21 23:59:56 +00:00
template_unit_mechanical.xml Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
template_unit_support_female_citizen.xml "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
template_unit_support_healer.xml Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing. 2012-05-10 05:41:15 +00:00
template_unit_support_slave.xml Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
template_unit_support_trader.xml Make markets and traders non conquest critical (from alkazar). 2012-10-21 20:59:54 +00:00
template_unit_support.xml Simulation templates sorting. See #801. 2011-07-30 20:09:46 +00:00
template_unit.xml This was SVN commit r11938. 2012-06-05 02:05:41 +00:00