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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-06-18 05:06:22 +00:00
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art Nicer looking particles for Roman Temple. Fixes #1498. 2013-06-09 17:28:46 +00:00
audio Sets remaining unit trained and building completed sounds to HeardBy owner only, refs #1965 2013-06-18 05:06:22 +00:00
civs "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui add UI sound channel, clean up external interface and javascript calls 2013-06-10 13:58:43 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Median Oasis 6 & 7. 2013-06-06 14:47:50 +00:00
shaders Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
simulation Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881 2013-06-18 03:26:08 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00