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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2013-03-15 18:12:17 +00:00
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interfaces Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
tests Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization. 2013-03-06 11:52:41 +00:00
AIInterface.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
AIProxy.js Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
Armour.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Attack.js Add technology support for ranged unit spread 2013-03-04 21:52:44 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Barter.js Summary screen: separate barter info for each resource 2012-08-12 09:12:06 +00:00
BattleDetection.js Don't use Number, parseInt, etc. per coding conventions (use the +operator instead) 2013-02-24 00:25:13 +00:00
Builder.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
BuildingAI.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
BuildRestrictions.js Adds notification tooltips for building placement, fixes #921. 2013-02-24 00:12:41 +00:00
Cost.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
EndGameManager.js Adjust diplomacy according to irc discussion. Refs #7. 2012-11-05 20:16:35 +00:00
EntityLimits.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
Formation.js Fix error caused by unit dying while attacking. 2012-12-02 22:02:36 +00:00
Foundation.js Fix my previous commit where if you had enough units buildings would never construct (rounding issue). 2013-03-12 10:07:53 +00:00
GarrisonHolder.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Gate.js Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551. 2012-08-09 19:06:01 +00:00
GuiInterface.js Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
Heal.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Health.js Fixes corpse variation not matching living entity, fixes #1007 2013-02-09 07:10:50 +00:00
Identity.js Adds notification tooltips for building placement, fixes #921. 2013-02-24 00:12:41 +00:00
Loot.js Implement healing. Fixes #999. 2012-04-17 20:22:13 +00:00
Looter.js Trade. Closes #30. 2012-03-08 20:42:28 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Pack.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Player.js Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
ProductionQueue.js Add support for -autostart-civ to set civilizations when quickstarting. 2013-03-09 14:09:06 +00:00
Promotion.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
RallyPoint.js Queued orders for rally points. Fixes #1053 and #1211. 2012-05-24 18:25:31 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
ResourceSupply.js Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831. 2013-02-03 23:49:49 +00:00
StatusBars.js Implements siege packing. Closes #1718. 2012-12-01 00:34:03 +00:00
TechnologyManager.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
TechnologyTemplateManager.js Added support for putting technologies in folders. Fixes #1462. 2012-08-15 22:25:25 +00:00
TerritoryDecay.js Make technology code cleaner with helper functions. Refs #1692. 2013-01-08 00:00:21 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
Trader.js Allow trading with neutral players. 2012-11-04 23:01:12 +00:00
TrainingRestrictions.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
UnitAI.js Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well). 2013-03-15 18:12:17 +00:00
UnitMotionFlying.js New Year's clean-up. 2013-01-01 18:33:53 +00:00
WallPiece.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
WallSet.js Fix some whitespace in scripts 2012-05-09 12:14:22 +00:00