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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/helpers
wraitii 25293ce0cc Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
Adds -autostart-aidiff to set the difficulty from the command line from
testing.

This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
..
Cheat.js Cheats ... fixes #1555. 2012-08-05 14:01:05 +00:00
Commands.js AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI. 2013-03-05 22:52:48 +00:00
Entity.js stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units. 2011-06-26 02:03:36 +00:00
FSM.js Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395. 2012-05-10 21:14:43 +00:00
InitGame.js Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
Player.js Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system). 2013-03-13 20:44:48 +00:00
RallyPointCommands.js Make rally points work for trade. Patch from Deiz/F00. Fixes #1173. 2012-07-25 21:38:56 +00:00
Random.js # Added AI for chickens. 2010-07-18 15:19:49 +00:00
Setup.js Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Technology.js Add template helper function. Fix some errors. Refs #1692. 2013-01-09 13:25:11 +00:00
Templates.js Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432 2012-11-07 17:56:14 +00:00
TraderGain.js Make rally points work for trade. Patch from Deiz/F00. Fixes #1173. 2012-07-25 21:38:56 +00:00
Walls.js Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00