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forked from 0ad/0ad
0ad/source/simulation
janwas 9d2acce9d8 # SwEng/cleanup
- deleted most old libraries/headers in codepit to avoid confusion (they
are now in SVN anyway). updated required-libraries-linux.txt accordingly
- moved rand() into separate file, out of lib.cpp
- removed CGUIScrollBarStyle.cpp to avoid empty-file warning
- wxwidgets.h: remove redundant #pragma lib and include wxw PCH
- move openal-specific stuff to external_libraries/openal.h
- cpu, bsd: macosx is-a bsd, so only test OS_BSD

This was SVN commit r5082.
2007-05-18 00:14:26 +00:00
..
AStarEngine.cpp # SwEng 2007-05-02 12:07:08 +00:00
AStarEngine.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Aura.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
Aura.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
BoundingObjects.cpp # SwEng 2007-05-02 12:07:08 +00:00
BoundingObjects.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Collision.cpp # SwEng 2007-05-02 12:07:08 +00:00
Collision.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Entity.cpp # SwEng 2007-05-02 12:07:08 +00:00
Entity.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityFormation.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityFormation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityHandles.cpp Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
EntityHandles.h Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
EntityManager.cpp . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
EntityManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityOrders.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityRendering.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityScriptInterface.cpp #bugfixes 2007-05-11 13:11:25 +00:00
EntityStateProcessing.cpp # SwEng/cleanup 2007-05-18 00:14:26 +00:00
EntitySupport.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntitySupport.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityTemplate.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityTemplate.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityTemplateCollection.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityTemplateCollection.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EventHandlers.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EventHandlers.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Formation.cpp # SwEng 2007-05-02 12:07:08 +00:00
Formation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
FormationCollection.cpp # SwEng 2007-05-02 12:07:08 +00:00
FormationCollection.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
FormationManager.cpp # SwEng 2007-05-02 12:07:08 +00:00
FormationManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
LOSManager.cpp . split up lib.h/.cpp, include the remnants from PCH, remove (pretty much universal) include of it. 2007-05-09 21:01:11 +00:00
LOSManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
PathfindEngine.cpp # SwEng 2007-05-02 12:07:08 +00:00
PathfindEngine.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
PathfindSparse.cpp # SwEng 2007-05-02 12:07:08 +00:00
PathfindSparse.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Projectile.cpp # SwEng 2007-05-02 12:07:08 +00:00
Projectile.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Scheduler.cpp # SwEng 2007-05-02 12:07:08 +00:00
Scheduler.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Simulation.cpp # SwEng 2007-05-02 12:07:08 +00:00
Simulation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Stance.cpp # SwEng 2007-05-02 12:07:08 +00:00
Stance.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Technology.cpp #bugfixes 2007-05-11 13:11:25 +00:00
Technology.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TechnologyCollection.cpp # SwEng 2007-05-02 12:07:08 +00:00
TechnologyCollection.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TerritoryManager.cpp # SwEng 2007-05-02 12:07:08 +00:00
TerritoryManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TriggerManager.cpp # SwEng 2007-05-02 12:07:08 +00:00
TriggerManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00