1
0
forked from 0ad/0ad
0ad/source
2005-03-10 16:56:13 +00:00
..
graphics types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
gui types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib checks if buffer size == sizeof(char*), which suggests a bug in the calling code 2005-03-10 16:56:13 +00:00
maths Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
ps security push: checked every strcpy / strncpy. converted most to strcpy_s; some are flagged as "safe" (e.g. if copying literal that's obviously OK) 2005-03-01 20:13:00 +00:00
renderer Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
scripting - Created JSMap 2005-02-21 17:13:31 +00:00
simulation types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Negligibly improved PMDExp's chances of compiling 2005-03-09 18:13:35 +00:00
main.cpp Made lodbias and vsync config options work. Removed CHEEZY_NOMIPMAP (which forced mipmaps to be enabled), since it's evil. 2005-03-09 00:55:22 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00