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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/View.h
Ykkrosh a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00

114 lines
2.9 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_VIEW
#define INCLUDED_VIEW
#include <map>
#include "graphics/Camera.h"
#include "Messages.h"
class CUnit;
class ViewGame;
class ViewActor;
class View
{
public:
virtual ~View();
virtual void Update(float UNUSED(frameLength)) { };
virtual void Render() { };
virtual CCamera& GetCamera() = 0;
virtual CUnit* GetUnit(AtlasMessage::ObjectID UNUSED(id)) { return NULL; }
virtual bool WantsHighFramerate() { return false; }
virtual void SetParam(const std::wstring& name, bool value);
virtual void SetParam(const std::wstring& name, const AtlasMessage::Colour& value);
// These always return a valid (not NULL) object
static View* GetView(int /*eRenderView*/ view);
static View* GetView_None();
static ViewGame* GetView_Game();
static ViewActor* GetView_Actor();
// Invalidates any View objects previously returned by this class
static void DestroyViews();
};
//////////////////////////////////////////////////////////////////////////
class ViewNone : public View
{
public:
virtual CCamera& GetCamera() { return dummyCamera; }
private:
CCamera dummyCamera;
};
class SimState;
class ViewGame : public View
{
public:
ViewGame();
virtual ~ViewGame();
virtual void Update(float frameLength);
virtual void Render();
virtual CCamera& GetCamera();
virtual CUnit* GetUnit(AtlasMessage::ObjectID id);
virtual bool WantsHighFramerate();
void SetSpeedMultiplier(float speed);
void SaveState(const std::wstring& label, bool onlyEntities);
void RestoreState(const std::wstring& label);
private:
float m_SpeedMultiplier;
std::map<std::wstring, SimState*> m_SavedStates;
};
class ActorViewer;
class ViewActor : public View
{
public:
ViewActor();
~ViewActor();
virtual void Update(float frameLength);
virtual void Render();
virtual CCamera& GetCamera();
virtual CUnit* GetUnit(AtlasMessage::ObjectID id);
virtual bool WantsHighFramerate();
virtual void SetParam(const std::wstring& name, bool value);
virtual void SetParam(const std::wstring& name, const AtlasMessage::Colour& value);
void SetSpeedMultiplier(float speed);
ActorViewer& GetActorViewer();
private:
float m_SpeedMultiplier;
CCamera m_Camera;
ActorViewer* m_ActorViewer;
};
#endif // INCLUDED_VIEW