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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-08-17 14:26:43 +00:00
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art rome blacksmith fix 2013-08-17 14:07:48 +00:00
audio Applying stwf's sound attribute to ballista + pers fortress decals added 2013-07-14 15:41:49 +00:00
civs This was SVN commit r13651. 2013-08-12 23:40:24 +00:00
fonts Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
globalscripts Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
gui Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners. 2013-08-17 13:59:53 +00:00
shaders Fixes #2037 2013-07-15 05:54:46 +00:00
simulation Adjusted max gatherers for these trees. 2013-08-17 14:26:43 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00