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forked from 0ad/0ad
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janwas 3c2d38502c dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them)
LOSMananager: uses matrix allocator; free them in dtor

This was SVN commit r2914.
2005-10-12 15:51:26 +00:00
..
graphics renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
gui renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
i18n TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
lib dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them) 2005-10-12 15:51:26 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary) 2005-10-12 15:09:32 +00:00
renderer renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
scripting Single pass player color rendering. 2005-10-10 14:15:28 +00:00
simulation dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them) 2005-10-12 15:51:26 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame). 2005-10-10 03:35:32 +00:00
main.cpp wsdl(+main): add support for cleanly shutting down game if X clicked or Alt+F4 pressed. also cleanup; correctly declare SDL_Event 2005-10-12 04:27:55 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00