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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-05-31 02:52:06 +00:00
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art Bloody dead camel. 2013-05-19 08:19:16 +00:00
audio many fauna sounds in stereo converted to mono so the OpenAL can locate them 2013-05-31 02:50:47 +00:00
civs "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Display rally point lines when setting rally points using the minimap. Patch by TrinityDeath. Fixes #1848. 2013-05-23 20:34:15 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Some sound file changes to hopefully add more aural variation. 2013-05-25 18:07:29 +00:00
shaders Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
simulation New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity. 2013-05-31 02:52:06 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00