1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-06-03 02:50:10 +00:00
..
art Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
audio Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
civs "Oh myyyyy" -- George Takei. Lots of stuff: 2013-04-03 06:48:38 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Don't display the rally point tooltip for trading for enemy markets. 2013-06-02 20:17:44 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps New BRASIDAS Spartan hero. 2013-06-01 02:33:58 +00:00
shaders Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support. 2013-04-27 12:20:42 +00:00
simulation Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen. 2013-06-03 02:50:10 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00