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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/arb/model_common.xml
2012-08-21 18:04:05 +00:00

34 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<vertex file="arb/model_common.vp">
<uniform name="cameraPos" loc="0" type="vec3"/>
<uniform name="sunDir" loc="1" type="vec3"/>
<uniform name="sunColor" loc="2" type="vec3"/>
<uniform name="losTransform" loc="3" type="vec2"/>
<uniform name="shadowTransform" loc="4" type="mat4"/>
<uniform if="USE_INSTANCING" name="instancingTransform" loc="8" type="mat4"/>
<uniform name="shadowScale" loc="12" type="vec4"/>
<stream name="pos"/>
<stream name="normal"/>
<stream name="uv0"/>
<stream name="uv1" if="USE_AO"/>
</vertex>
<fragment file="arb/model_common.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
<uniform name="shadowTex" loc="1" type="sampler2DShadow"/>
<uniform name="losTex" loc="2" type="sampler2D"/>
<uniform if="USE_OBJECTCOLOR" name="objectColor" loc="0" type="vec3"/>
<uniform if="USE_PLAYERCOLOR" name="playerColor" loc="0" type="vec3"/>
<uniform name="shadingColor" loc="1" type="vec3"/>
<uniform name="ambient" loc="2" type="vec3"/>
<uniform name="shadowScale" loc="3" type="vec4"/>
<uniform name="specularPower" loc="4" type="float"/>
<uniform name="specularColor" loc="5" type="vec3"/>
<uniform name="sunColor" loc="6" type="vec3"/>
</fragment>
</program>