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0ad/binaries/data/mods/public/shaders/arb/terrain_base.xml

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1.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<program type="arb">
<vertex file="arb/terrain_common.vp">
<uniform name="sunColor" loc="0" type="vec3"/>
<uniform name="textureTransform" loc="1" type="vec4"/>
<uniform name="losTransform" loc="2" type="vec2"/>
<uniform name="shadowTransform" loc="3" type="mat4"/>
<uniform name="shadowScale" loc="7" type="vec4"/>
<stream name="pos"/>
<stream name="color"/>
<stream name="uv0"/>
<stream name="uv1" if="BLEND"/>
</vertex>
<fragment file="arb/terrain_common.fp">
<uniform name="baseTex" loc="0" type="sampler2D"/>
<uniform name="blendTex" loc="1" type="sampler2D" if="BLEND"/>
<uniform name="shadowTex" loc="2" type="sampler2DShadow"/>
<uniform name="losTex" loc="3" type="sampler2D"/>
<uniform name="shadingColor" loc="1" type="vec3" if="DECAL"/>
<uniform name="ambient" loc="0" type="vec3"/>
<uniform name="shadowScale" loc="2" type="vec4"/>
</fragment>
</program>