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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-08-31 19:27:37 +00:00
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art Tweaked Army Camp tip text. 2013-08-31 12:26:17 +00:00
audio Reduced volume for fishing boat movement sound and construction hammering sounds. 2013-08-29 12:46:48 +00:00
civs Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively). 2013-08-31 19:27:37 +00:00
fonts Infinite farms with diminishing returns (but no farmland). Refs #1318. 2013-07-30 06:04:53 +00:00
globalscripts Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193. 2013-06-30 05:16:20 +00:00
gui Tweaks to barracks and blacksmith tips. 2013-08-31 19:23:16 +00:00
hwdetect Disable fancy water rendering on all Intel devices, since it appears to be very slow. 2013-03-17 14:27:47 +00:00
maps Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively). 2013-08-31 19:27:37 +00:00
shaders Disable distance-sorting for most transparent objects 2013-08-24 14:48:02 +00:00
simulation Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively). 2013-08-31 19:27:37 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00