1
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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/CommandProc.h

74 lines
1.8 KiB
C++

#include <list>
#include <map>
namespace AtlasMessage
{
struct Command
{
virtual ~Command() {}
virtual void Do() = 0;
virtual void Undo() = 0;
virtual void Redo() = 0;
virtual void Merge(Command* prev) = 0;
virtual const char* GetType() const = 0;
};
class CommandProc
{
public:
CommandProc();
~CommandProc();
// Should be called before shutting down, so it can free
// references to entities/etc that are stored in commands
void Destroy();
void Submit(Command* cmd);
void Undo();
void Redo();
void Merge();
private:
std::list<Command*> m_Commands;
typedef std::list<Command*>::iterator cmdIt;
cmdIt m_CurrentCommand;
};
typedef Command* (*cmdHandler)(const void*);
typedef std::map<std::string, cmdHandler> cmdHandlers;
extern cmdHandlers& GetCmdHandlers();
CommandProc& GetCommandProc();
struct DataCommand : public Command // so commands can optionally override (De|Con)struct
{
void Destruct() {};
void Construct() {};
// MergeWithSelf should update 'prev' to include the effects of 'this'
void MergeWithSelf(void*) { debug_warn("MergeWithSelf unimplemented in some command"); }
};
#define BEGIN_COMMAND(t) \
class c##t : public DataCommand \
{ \
d##t* d; \
public: \
c##t(d##t* data) : d(data) { Construct(); } \
~c##t() { Destruct(); delete d; } \
static Command* Create(const void* data) { return new c##t((d##t*)data); } \
virtual void Merge(Command* prev) { MergeWithSelf((c##t*)prev); } \
virtual const char* GetType() const { return #t; }
#define END_COMMAND(t) \
}; \
namespace register_command_##t { \
struct init { init() { \
bool notAlreadyRegisted = GetCmdHandlers().insert(std::pair<std::string, cmdHandler>("c"#t, &c##t ::Create)).second; \
debug_assert(notAlreadyRegisted); \
} } init; \
};
}