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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.h
Ykkrosh 52a8793450 Atlas: Bits of tool-related code.
Game: Large screenshots (with ctrl+alt+F2).

This was SVN commit r2994.
2005-10-24 01:53:03 +00:00

31 lines
700 B
C++

#ifndef SCENARIOEDITOR_H__
#define SCENARIOEDITOR_H__
#include "General/AtlasWindowCommandProc.h"
class ScenarioEditor : public wxFrame
{
public:
ScenarioEditor(wxWindow* parent);
void OnClose(wxCloseEvent& event);
void OnTimer(wxTimerEvent& event);
void OnIdle(wxIdleEvent& event);
void OnQuit(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnWireframe(wxCommandEvent& event);
void OnMessageTrace(wxCommandEvent& event);
void OnScreenshot(wxCommandEvent& event);
static AtlasWindowCommandProc& GetCommandProc();
private:
wxTimer m_Timer;
DECLARE_EVENT_TABLE();
};
#endif // SCENARIOEDITOR_H__