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forked from 0ad/0ad
0ad/source/ps/Network
Ykkrosh 549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00
..
AllNetMessages.h Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P 2005-05-23 02:39:07 +00:00
Client.cpp Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
Client.h Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up 2005-06-20 15:14:36 +00:00
JSEvents.h Script integration work - valueOf() is no longer required most of the time; also property-change watches and enumeration over entities (but not yet other native objects), rudimentary beginnings of a global events system, and adjusted the status orb to update only on changes. 2005-04-22 07:12:55 +00:00
NetLog.cpp Added CStr and some other things to precompiled.h, to reduce build times. 2005-06-01 20:12:45 +00:00
NetLog.h - Created JSMap 2005-02-21 17:13:31 +00:00
NetMessage.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
NetMessage.h Fixed ScEd again - renamed the network system's CCommand to CNetCommand, since ScEd used that name first :-P 2005-05-23 02:39:07 +00:00
Network.cpp - Created JSMap 2005-02-21 17:13:31 +00:00
Network.h rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
NetworkInternal.h - Created JSMap 2005-02-21 17:13:31 +00:00
NMTCreator.h Added CStr and some other things to precompiled.h, to reduce build times. 2005-06-01 20:12:45 +00:00
Serialization.h Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up 2005-06-20 15:14:36 +00:00
Server.cpp Terrain XML loading, plus mouse/JS portability and some misc stuff to mix it up 2005-06-20 15:14:36 +00:00
Server.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
ServerSession.cpp - Linux/GCC (as usual :P) 2005-05-18 05:32:09 +00:00
ServerSession.h - Created JSMap 2005-02-21 17:13:31 +00:00
ServerSocket.cpp - Created JSMap 2005-02-21 17:13:31 +00:00
Session.cpp w00t! first batch of actual network support! 2004-08-16 15:19:17 +00:00
Session.h First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
SessionManager.cpp - Created JSMap 2005-02-21 17:13:31 +00:00
SessionManager.h - Created JSMap 2005-02-21 17:13:31 +00:00
SocketBase.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
SocketBase.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
StreamSocket.cpp - Created JSMap 2005-02-21 17:13:31 +00:00
StreamSocket.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
StringConverters.h String conversion fix/extension 2004-11-07 21:57:46 +00:00