1
0
forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/ActorViewer.h
Ykkrosh 0d6882dad2 # Fix the actor viewer in Atlas.
Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483.

This was SVN commit r7428.
2010-04-03 11:07:42 +00:00

52 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ACTORVIEWER
#define INCLUDED_ACTORVIEWER
#include "simulation2/system/Entity.h"
struct ActorViewerImpl;
struct SColor4ub;
class CSimulation2;
class CStrW;
class ActorViewer
{
NONCOPYABLE(ActorViewer);
public:
ActorViewer();
~ActorViewer();
CSimulation2* GetSimulation2();
entity_id_t GetEntity();
void SetActor(const CStrW& id, const CStrW& animation);
void UnloadObjects();
void SetBackgroundColour(const SColor4ub& colour);
void SetWalkEnabled(bool enabled);
void SetGroundEnabled(bool enabled);
void SetShadowsEnabled(bool enabled);
void SetStatsEnabled(bool enabled);
void Render();
void Update(float dt);
private:
ActorViewerImpl& m;
};
#endif // INCLUDED_ACTORVIEWER