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forked from 0ad/0ad
0ad/source/scriptinterface/ScriptTypes.h
wraitii 6bb08fb424 [SM52 1/2] Upgrade Spidermonkey build system and binaries to 52.9.1
Of note is the change to static linking on *nix (MacOS already used it).
The logic is that we can only use one single version of SM, so that
advantage of dynamic linking is lost regardless. We might also see
performance gains in the future with LTO enabled. It is also slightly
easier to distribute the program as a result. Expect a negligible size
increase in the binary size (offset somewhat by no longer needing to
distribute .so files). Finally, it streamlines the build script.

Also noteworthy in this commit:
- The MacOS build script is folded back into the general build script.
- the perl/sed command is replaced by patching the configuration file,
which at least warns if it starts failing in the future.

Binaries for windows provided by @Itms
The bulk of the patching was also done by @Itms.

Tested by: Stan, Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3094
This was SVN commit r24202.
2020-11-18 14:34:17 +00:00

98 lines
3.3 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTTYPES
#define INCLUDED_SCRIPTTYPES
#define JSGC_GENERATIONAL 1
#define JSGC_USE_EXACT_ROOTING 1
#ifdef _WIN32
# define XP_WIN
# ifndef WIN32
# define WIN32 // SpiderMonkey expects this
# endif
#endif
// Ignore some harmless warnings
#if GCC_VERSION
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wunused-parameter"
# pragma GCC diagnostic ignored "-Wredundant-decls"
# pragma GCC diagnostic ignored "-Wundef" // Some versions of GCC will still print warnings (see http://gcc.gnu.org/bugzilla/show_bug.cgi?id=53431).
# pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
# pragma GCC diagnostic ignored "-Wignored-qualifiers"
# pragma GCC diagnostic ignored "-Wextra"
#endif
#if CLANG_VERSION
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wuninitialized"
# pragma clang diagnostic ignored "-Wc++11-extensions"
# pragma clang diagnostic ignored "-Wignored-qualifiers"
# pragma clang diagnostic ignored "-Wmismatched-tags"
// Ugly hack to deal with macro redefinitions from libc++
# ifdef nullptr
# undef nullptr
# endif
# ifdef decltype
# undef decltype
# endif
#endif
#if MSC_VERSION
// reduce the warning level for the SpiderMonkey headers
# pragma warning(push, 1)
#endif
#include "jspubtd.h"
#include "jsapi.h"
// restore user flags and re-enable the warnings disabled a few lines above
#if MSC_VERSION
# pragma warning(pop)
#endif
#if CLANG_VERSION
# pragma clang diagnostic pop
#endif
#if GCC_VERSION
# pragma GCC diagnostic pop
#endif
#if MOZJS_MAJOR_VERSION != 52
#error Your compiler is trying to use an incorrect major version of the \
SpiderMonkey library. The only version that works is the one in the \
libraries/spidermonkey/ directory, and it will not work with a typical \
system-installed version. Make sure you have got all the right files and \
include paths.
#endif
#if MOZJS_MINOR_VERSION != 9
#error Your compiler is trying to use an untested minor version of the \
SpiderMonkey library. If you are a package maintainer, please make sure \
to check very carefully that this version does not change the behaviour \
of the code executed by SpiderMonkey. Different parts of the game (e.g. \
the multiplayer mode) rely on deterministic behaviour of the JavaScript \
engine. A simple way for testing this would be playing a network game \
with one player using the old version and one player using the new \
version. Another way for testing is running replays and comparing the \
final hash (check trac.wildfiregames.com/wiki/Debugging#Replaymode). \
For more information check this link: trac.wildfiregames.com/wiki/Debugging#Outofsync
#endif
class ScriptInterface;
#endif // INCLUDED_SCRIPTTYPES