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wraitii
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
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arb
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
2013-03-15 10:22:24 +00:00
effects
Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
2012-11-25 15:26:09 +00:00
glsl
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
2013-04-27 12:20:42 +00:00
program.rng
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
2012-04-12 14:10:02 +00:00