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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-03-04 21:52:44 +00:00
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art helmet variations and tweak to ballista template 2013-03-04 21:27:45 +00:00
audio Updated Mauryan corral and some sound tweaks 2013-03-03 22:09:26 +00:00
civs Adjusting starting units for all civs. 2013-03-03 00:57:30 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Darkens icons that are unavailable to train/build/research to make it more obvious than only the grayscaling in some cases. 2013-03-03 10:27:37 +00:00
hwdetect Change hwdetect to handle slightly more cases with the water detection. 2012-11-07 10:53:37 +00:00
maps Updated Mauryan Ndragu mauryan trireme with his fix. Modified Mauryans sandbox map. 2013-02-23 16:04:43 +00:00
shaders Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
simulation Add technology support for ranged unit spread 2013-03-04 21:52:44 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00