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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/materials
Mythos_Ruler be0beacd1a Brit War Dog nerf.
This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
..
alphatest_ao_parallax_spec.xml ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
alphatest_spec.xml Add alpha-tested materials 2012-04-08 21:55:21 +00:00
alphatest.xml Add alpha-tested materials 2012-04-08 21:55:21 +00:00
basic_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
basic_specmap.xml A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect. 2012-09-02 20:46:17 +00:00
basic_trans_ao_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_ao_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_ao.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
basic_trans_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
basic_trans_wind.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
basic_trans.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
blend_spec.xml Add config option to force alpha-tested materials. 2012-04-10 21:03:22 +00:00
default.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
objectcolor_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
objectcolor_specmap.xml Mauryan Maiden Guard. 2012-10-24 18:32:50 +00:00
objectcolor.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
player_trans_ao_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_ao_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_ao.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
player_trans_parallax_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_parallax.xml Organized materials XML a bit. 2012-08-14 02:31:11 +00:00
player_trans_spec_helmet.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans_spec.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
player_trans.xml Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
player_water.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
playercolor_spec.xml Add support for specular materials. 2012-04-08 15:55:06 +00:00
rock_bump_spec_ao_test.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
rock_bump_spec_test.xml Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno. 2012-09-02 21:36:28 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_norm_spec.xml Changed a couple of misnamed materials, which were breaking some decals 2012-09-02 09:00:27 +00:00
terrain_norm.xml Changed a couple of misnamed materials, which were breaking some decals 2012-09-02 09:00:27 +00:00
terrain_triplanar_norm_spec.xml Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
terrain_triplanar.xml Making all cliffs triplanar. 2012-08-11 16:11:23 +00:00
trans_wind_parallax_spec.xml Brit War Dog nerf. 2012-11-10 19:14:16 +00:00
trans_wind.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
waterfall.xml Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00