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forked from 0ad/0ad
0ad/source/simulation2/components/CCmpTemplateManager.cpp
leper 84674911cc Switch back to an unplaceable filter for templates.
This removes FindAllPlaceableTemplates, replaces the few uses of it by
FindAllTemplates,
and makes that ignore all templates starting with special/ in addition
to those starting
with template_.

Now modders can use entirely different template organization schemes
(more folders, different
folders, etc) without having to edit a file that was never well
documented.

In conjunction with a few of the template moving patches preceding this
rubble/ and other/catafalque
are now placeable. The former now does not decay anymore and users that
want that should use the
decay| filter, the latter will be taken care of in #4762.

Return to making FindAllTemplates return all placeable templates again
(switch to unplaceable filter).

To reiterate the main point: Only templates starting with special/ or
template_ will not show up as
placeable in Atlas (or show up to code querying for all (placeable)
templates. If you want to add more
of those use one of these naming schemes (and possibly subfolders in
special/).

Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D935
This was SVN commit r20246.
2017-09-30 15:22:51 +00:00

229 lines
6.9 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpTemplateManager.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/serialization/SerializeTemplates.h"
#include "ps/TemplateLoader.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/XML/RelaxNG.h"
class CCmpTemplateManager : public ICmpTemplateManager
{
public:
static void ClassInit(CComponentManager& componentManager)
{
componentManager.SubscribeGloballyToMessageType(MT_Destroy);
}
DEFAULT_COMPONENT_ALLOCATOR(TemplateManager)
static std::string GetSchema()
{
return "<a:component type='system'/><empty/>";
}
virtual void Init(const CParamNode& UNUSED(paramNode))
{
m_DisableValidation = false;
m_Validator.LoadGrammar(GetSimContext().GetComponentManager().GenerateSchema());
// TODO: handle errors loading the grammar here?
// TODO: support hotloading changes to the grammar
}
virtual void Deinit()
{
}
virtual void Serialize(ISerializer& serialize)
{
std::map<CStr, std::vector<entity_id_t>> templateMap;
for (const std::pair<entity_id_t, std::string>& templateEnt : m_LatestTemplates)
if (!ENTITY_IS_LOCAL(templateEnt.first))
templateMap[templateEnt.second].push_back(templateEnt.first);
SerializeMap<SerializeString, SerializeVector<SerializeU32_Unbounded>>()(serialize, "templates", templateMap);
}
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
{
Init(paramNode);
std::map<CStr, std::vector<entity_id_t>> templateMap;
SerializeMap<SerializeString, SerializeVector<SerializeU32_Unbounded>>()(deserialize, "templates", templateMap);
for (const std::pair<CStr, std::vector<entity_id_t>>& mapEl : templateMap)
for (entity_id_t id : mapEl.second)
m_LatestTemplates[id] = mapEl.first;
}
virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
{
switch (msg.GetType())
{
case MT_Destroy:
{
const CMessageDestroy& msgData = static_cast<const CMessageDestroy&> (msg);
// Clean up m_LatestTemplates so it doesn't record any data for destroyed entities
m_LatestTemplates.erase(msgData.entity);
break;
}
}
}
virtual void DisableValidation()
{
m_DisableValidation = true;
}
virtual const CParamNode* LoadTemplate(entity_id_t ent, const std::string& templateName);
virtual const CParamNode* GetTemplate(const std::string& templateName);
virtual const CParamNode* GetTemplateWithoutValidation(const std::string& templateName);
virtual bool TemplateExists(const std::string& templateName) const;
virtual const CParamNode* LoadLatestTemplate(entity_id_t ent);
virtual std::string GetCurrentTemplateName(entity_id_t ent) const;
virtual std::vector<std::string> FindAllTemplates(bool includeActors) const;
virtual std::vector<entity_id_t> GetEntitiesUsingTemplate(const std::string& templateName) const;
private:
// Template loader
CTemplateLoader m_templateLoader;
// Entity template XML validator
RelaxNGValidator m_Validator;
// Disable validation, for test cases
bool m_DisableValidation;
// Map from template name to schema validation status.
// (Some files, e.g. inherited parent templates, may not be valid themselves but we still need to load
// them and use them; we only reject invalid templates that were requested directly by GetTemplate/etc)
std::map<std::string, bool> m_TemplateSchemaValidity;
// Remember the template used by each entity, so we can return them
// again for deserialization.
std::map<entity_id_t, std::string> m_LatestTemplates;
};
REGISTER_COMPONENT_TYPE(TemplateManager)
const CParamNode* CCmpTemplateManager::LoadTemplate(entity_id_t ent, const std::string& templateName)
{
m_LatestTemplates[ent] = templateName;
return GetTemplate(templateName);
}
const CParamNode* CCmpTemplateManager::GetTemplate(const std::string& templateName)
{
const CParamNode& fileData = m_templateLoader.GetTemplateFileData(templateName);
if (!fileData.IsOk())
return NULL;
if (!m_DisableValidation)
{
// Compute validity, if it's not computed before
if (m_TemplateSchemaValidity.find(templateName) == m_TemplateSchemaValidity.end())
{
m_TemplateSchemaValidity[templateName] = m_Validator.Validate(wstring_from_utf8(templateName), fileData.ToXML());
// Show error on the first failure to validate the template
if (!m_TemplateSchemaValidity[templateName])
LOGERROR("Failed to validate entity template '%s'", templateName.c_str());
}
// Refuse to return invalid templates
if (!m_TemplateSchemaValidity[templateName])
return NULL;
}
const CParamNode& templateRoot = fileData.GetChild("Entity");
if (!templateRoot.IsOk())
{
// The validator should never let this happen
LOGERROR("Invalid root element in entity template '%s'", templateName.c_str());
return NULL;
}
return &templateRoot;
}
const CParamNode* CCmpTemplateManager::GetTemplateWithoutValidation(const std::string& templateName)
{
const CParamNode& templateRoot = m_templateLoader.GetTemplateFileData(templateName).GetChild("Entity");
if (!templateRoot.IsOk())
return NULL;
return &templateRoot;
}
bool CCmpTemplateManager::TemplateExists(const std::string& templateName) const
{
return m_templateLoader.TemplateExists(templateName);
}
const CParamNode* CCmpTemplateManager::LoadLatestTemplate(entity_id_t ent)
{
std::map<entity_id_t, std::string>::const_iterator it = m_LatestTemplates.find(ent);
if (it == m_LatestTemplates.end())
return NULL;
return LoadTemplate(ent, it->second);
}
std::string CCmpTemplateManager::GetCurrentTemplateName(entity_id_t ent) const
{
std::map<entity_id_t, std::string>::const_iterator it = m_LatestTemplates.find(ent);
if (it == m_LatestTemplates.end())
return "";
return it->second;
}
std::vector<std::string> CCmpTemplateManager::FindAllTemplates(bool includeActors) const
{
ETemplatesType templatesType = includeActors ? ALL_TEMPLATES : SIMULATION_TEMPLATES;
return m_templateLoader.FindTemplates("", true, templatesType);
}
/**
* Get the list of entities using the specified template
*/
std::vector<entity_id_t> CCmpTemplateManager::GetEntitiesUsingTemplate(const std::string& templateName) const
{
std::vector<entity_id_t> entities;
for (const std::pair<entity_id_t, std::string>& p : m_LatestTemplates)
if (p.second == templateName)
entities.push_back(p.first);
return entities;
}