1
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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh 6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
FixedFunctionModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
HWLightingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
InstancingModelRenderer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
InstancingModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Change selection circles to match the player colour 2010-08-08 17:28:51 +00:00
OverlayRenderer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
PatchRData.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
PatchRData.h Add GPL header 2009-04-18 17:00:33 +00:00
PlayerRenderer.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
PlayerRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Renderer.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
Renderer.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
RenderModifiers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
RenderModifiers.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderPathVertexShader.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Scene.h Avoid -Wnon-virtual-dtor warnings 2010-03-31 08:36:46 +00:00
ShadowMap.cpp ICC build fixes 2010-01-01 15:33:07 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
SkyManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TerrainOverlay.cpp # Support floating units in new simulation system. 2010-05-27 23:23:53 +00:00
TerrainOverlay.h # Initial pathfinder integration in new simulation system 2010-01-29 21:13:18 +00:00
TerrainRenderer.cpp # Redesigned the camera control system. 2010-08-13 13:26:29 +00:00
TerrainRenderer.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
TransparencyRenderer.cpp Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
TransparencyRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
VertexArray.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexArray.h Add GPL header 2009-04-18 17:00:33 +00:00
VertexBuffer.cpp # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBuffer.h # Various changes to the text rendering system. 2010-05-30 13:42:56 +00:00
VertexBufferManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
VertexBufferManager.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
WaterManager.cpp less global variables: make most uses of g_VFS explicit (required for another app that has two VFSes), g_yres is no longer required by cursor module 2010-07-04 10:15:53 +00:00
WaterManager.h Force fancywater off if fragment shader extensions are not supported. See #270 2010-03-21 14:18:15 +00:00