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forked from 0ad/0ad
0ad/source/tools/atlas/AtlasObject
Ykkrosh 8a11f53011 # More consistent terrain-space coordinate names
# Removed more ancient unused code
# Partial VC2005 compatibility for Atlas editor / AoE3Ed
# Terrain overlay rendering system; used to implemented Atlas brush
display
# Renamed 'right' to 'left'

This was SVN commit r3771.
2006-04-17 20:02:51 +00:00
..
AtlasObject.h Atlas: Initial terrain-selection panel. 2005-11-03 03:49:57 +00:00
AtlasObjectImpl.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
AtlasObjectImpl.h Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later. 2005-05-19 02:46:42 +00:00
AtlasObjectText.cpp Initial Actor Editor code 2005-03-19 22:29:32 +00:00
AtlasObjectText.h Updated the Atlas-based tools build system, to create several .exes and one .dll. And some other minor changes that I'll try to remember later. 2005-05-19 02:46:42 +00:00
AtlasObjectXML.cpp # More consistent terrain-space coordinate names 2006-04-17 20:02:51 +00:00