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forked from 0ad/0ad
0ad/binaries/data/mods/public
2013-03-13 20:10:46 +00:00
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art fixes death variation for mauryan walls, fortress, defense tower, and temple. 2013-03-12 23:06:20 +00:00
audio New Hellenic track - The Hallespont, A13. 2013-03-11 12:15:02 +00:00
civs Added Omri's latest track to the Hellenic civs 2013-03-12 21:55:33 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Fix messages.js for "/team" messages when no teams were set. 2013-03-12 21:58:25 +00:00
hwdetect Change hwdetect to handle slightly more cases with the water detection. 2012-11-07 10:53:37 +00:00
maps Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861. 2013-03-11 16:42:41 +00:00
shaders Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
simulation Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387 2013-03-13 20:10:46 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00