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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/arb
gregory 6f4b1ec5a1 eihrul's shadow filter patch, fixes ticket #1738.
This was SVN commit r12929.
2012-12-03 19:34:43 +00:00
..
foreground_overlay.fp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.fp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_common.fp eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
model_common.vp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
model_common.xml Attempting to fix a graphical bug affecting ARB mode 2012-08-21 18:04:05 +00:00
model_solid_player.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
model_solid_tex.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
model_solid.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlayline.fp Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
overlayline.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
overlayline.xml Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
particle_solid.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
sky.fp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
sky.vp Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
sky.xml Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
solid_color.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid_tex.fp Do alpha-testing earlier in ARB shaders, for performance. 2012-04-10 21:08:54 +00:00
solid_tex.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid.fp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
solid.vp Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_base.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
terrain_blend.xml Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
terrain_common.fp eihrul's shadow filter patch, fixes ticket #1738. 2012-12-03 19:34:43 +00:00
terrain_common.vp Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00
terrain_decal.xml Improved shadow filtering, from eihrul. 2012-05-21 19:23:14 +00:00