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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/effects
2012-11-25 15:26:09 +00:00
..
postproc Made houses construct 20% faster. 2012-11-11 21:16:50 +00:00
bloom.xml Postproc manager 2012-10-15 10:34:23 +00:00
foreground_overlay.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
gui_add.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_basic.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_grayscale.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_solid.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
gui_text.xml Enough GLES compatibility to reach the menu screen 2012-02-13 20:53:24 +00:00
los_interp.xml Using even stricter GLSL typing to please even more compilers... 2012-08-30 14:13:28 +00:00
minimap.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
model_transparent.xml Postproc manager 2012-10-15 10:34:23 +00:00
model_water.xml Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
model_waterfall.xml Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used. 2012-11-25 15:26:09 +00:00
model.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
particle_solid.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
particle.xml Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection 2012-08-10 21:40:50 +00:00
sky_simple.xml Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno 2012-08-29 23:07:53 +00:00
terrain_base.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_blend.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_decal.xml Move shaders into appropriate subdirectories. 2012-04-03 19:45:58 +00:00
terrain_grass.xml Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00