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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/particles
Mythos_Ruler 764b173f6e Shield tweaks.
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
..
blowing_dust.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
blowing_sand.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
blowing_snow.xml Blowing snow particle. Map tweaks. Tweaked snowy pine texture. 2012-01-03 09:50:42 +00:00
construction_dust.xml Fixes #821 2011-05-03 19:44:08 +00:00
destruction_dust_large_gray.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_dust_large.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_dust_med_dark.xml Tweaking destruction smoke for Barracks test. 2012-02-18 01:51:42 +00:00
destruction_dust_med_gray.xml This was SVN commit r11094. 2012-02-18 19:03:28 +00:00
destruction_dust_med.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_dust_small_gray.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_dust_small.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_smoke_large.xml Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
destruction_smoke_med.xml Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
destruction_smoke_small.xml Minor tweaks. New thracian peltast portrait. 2012-04-02 17:15:11 +00:00
dust_cav.xml Shield tweaks. 2012-04-10 01:25:03 +00:00
flame_catapult.xml Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one). 2011-04-13 18:56:13 +00:00
flame_jav.xml Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame). 2011-04-12 03:49:32 +00:00
flame_large.xml #Iberian Fire Ship. 2012-02-22 01:24:49 +00:00
flame_med.xml Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones. 2012-02-22 19:54:53 +00:00
flame.xml # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
hero_aura.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
leaf_green_a.xml #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle. 2011-04-15 05:05:07 +00:00
rain.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
smoke_catapult.xml Updated SMOKE particles. They look much much nicer now. Enjoy! 2011-05-26 02:27:34 +00:00
smoke_homestead.xml Updated SMOKE particles. They look much much nicer now. Enjoy! 2011-05-26 02:27:34 +00:00
smoke_jav.xml Updated SMOKE particles. They look much much nicer now. Enjoy! 2011-05-26 02:27:34 +00:00
smoke_light_delay.xml This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
smoke_light.xml Fixed up the Celtic Homestead with proper prop points. 2011-12-28 05:02:39 +00:00
smoke_med.xml #Iberian Fire Ship. 2012-02-22 01:24:49 +00:00
smoke_small_light.xml Fixed up the Celtic Homestead with proper prop points. 2011-12-28 05:02:39 +00:00
smoke_volcano.xml Lots of work on Temperate and Tropical biome terrains. 2011-05-09 06:37:17 +00:00
smoke.xml Cart tophet extra building. 2011-08-23 01:44:01 +00:00
sparkle_goldmine.xml #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle. 2011-04-15 05:05:07 +00:00