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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/particles/flame.xml
Ykkrosh 8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00

26 lines
719 B
XML

<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/flame.png</texture>
<blend mode="add"/>
<start_full/>
<constant name="emissionrate" value="20.0"/>
<uniform name="lifetime" min="1.0" max="1.5"/>
<uniform name="angle" min="-0.5" max="0.5"/>
<uniform name="velocity.x" min="-0.3" max="0.3"/>
<uniform name="velocity.y" min="2.0" max="2.5"/>
<uniform name="velocity.z" min="-0.3" max="0.3"/>
<uniform name="velocity.angle" min="-0.5" max="0.5"/>
<uniform name="size" min="1.0" max="2.0"/>
<uniform name="color.r" min="0.8" max="1.0"/>
<copy name="color.g" from="color.r"/>
<copy name="color.b" from="color.r"/>
</particles>