elexis
07cc1ba34c
Differential Revision: https://code.wildfiregames.com/D2340 Tested on: clang 8.0.1, Jenkins This was SVN commit r23022.
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SGUIICON
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#define INCLUDED_SGUIICON
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#include "ps/CStr.h"
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#include "ps/Shapes.h"
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/**
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* Icon, you create them in the XML file with root element <setup>.
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* You use them in text owned by different objects... Such as CText.
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*/
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struct SGUIIcon
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{
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// This struct represents an immutable type, so ensure to avoid copying the strings.
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NONCOPYABLE(SGUIIcon);
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MOVABLE(SGUIIcon);
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SGUIIcon() : m_CellID(0) {}
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// Sprite name of icon
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CStr m_SpriteName;
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// Size
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CSize m_Size;
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// Cell of texture to use; ignored unless the texture has specified cell-size
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int m_CellID;
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};
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#endif // INCLUDED_SGUIICON
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