1
0
forked from 0ad/0ad
0ad/source
Ykkrosh 9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
..
collada Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does. 2007-01-26 21:16:49 +00:00
graphics WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer). 2007-02-10 22:07:20 +00:00
gui GCC compatibility 2007-02-07 14:02:09 +00:00
i18n # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
lib # Updated unit animation code. 2007-02-10 03:09:52 +00:00
maths # Smoother unit rotation. 2007-02-11 22:04:54 +00:00
network # Slightly tidied up string code. 2007-02-01 14:46:14 +00:00
pch Removed some header files from header files. 2007-01-13 22:44:42 +00:00
ps # Updated unit animation code. 2007-02-10 03:09:52 +00:00
renderer WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer). 2007-02-10 22:07:20 +00:00
scripting # Updated unit animation code. 2007-02-10 03:09:52 +00:00
simulation # Smoother unit rotation. 2007-02-11 22:04:54 +00:00
sound #fixed minor bug with soundgroups 2007-01-20 04:23:08 +00:00
tools # Smoother unit rotation. 2007-02-11 22:04:54 +00:00
main.cpp GCC compatibility 2007-02-07 14:02:09 +00:00
test_setup.cpp Added ICC-Linux PCH support in Premake. (It's much more like the MSVC approach than the GCC one.) 2007-01-04 03:22:23 +00:00