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forked from 0ad/0ad
0ad/source/maths
Ykkrosh 9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
..
scripting # housekeeping 2006-07-26 13:10:13 +00:00
tests # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Bound.cpp # Fixed minor shadow bug 2006-08-25 12:52:26 +00:00
Bound.h # Fixed minor shadow bug 2006-08-25 12:52:26 +00:00
Brush.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
Brush.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
MathUtil.h # Smoother unit rotation. 2007-02-11 22:04:54 +00:00
Matrix3D.cpp # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Matrix3D.h # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Noise.cpp Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
Noise.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
NUSpline.cpp #Cinematic editor 2006-08-22 02:24:44 +00:00
NUSpline.h #Cinematic editor 2006-08-22 02:24:44 +00:00
Plane.cpp # Fixes to the line segment frustum test. 2006-08-25 19:31:01 +00:00
Plane.h # Aura and territory rendering 2006-08-25 06:04:33 +00:00
Quaternion.cpp # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Quaternion.h # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Vector2D.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
Vector3D.cpp Added Perlin noise class, which will be useful for water. 2006-05-17 03:53:54 +00:00
Vector3D.h Added Perlin noise class, which will be useful for water. 2006-05-17 03:53:54 +00:00
Vector4D.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00