.. |
scripting
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# housekeeping
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2006-07-26 13:10:13 +00:00 |
tests
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
Bound.cpp
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# Fixed minor shadow bug
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2006-08-25 12:52:26 +00:00 |
Bound.h
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# Fixed minor shadow bug
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2006-08-25 12:52:26 +00:00 |
Brush.cpp
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
Brush.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
MathUtil.h
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# Smoother unit rotation.
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2007-02-11 22:04:54 +00:00 |
Matrix3D.cpp
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
Matrix3D.h
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
Noise.cpp
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Tried compiling with ICC9 on Linux, which raised various issues:
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2006-12-16 01:01:15 +00:00 |
Noise.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
NUSpline.cpp
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
NUSpline.h
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#Cinematic editor
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2006-08-22 02:24:44 +00:00 |
Plane.cpp
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# Fixes to the line segment frustum test.
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2006-08-25 19:31:01 +00:00 |
Plane.h
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
Quaternion.cpp
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
Quaternion.h
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# Fixed skeletal animation algorithm.
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2006-12-15 16:09:30 +00:00 |
Vector2D.h
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# complete revamp of build system in preparation for automated self tests.
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2006-06-02 03:56:24 +00:00 |
Vector3D.cpp
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Added Perlin noise class, which will be useful for water.
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2006-05-17 03:53:54 +00:00 |
Vector3D.h
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Added Perlin noise class, which will be useful for water.
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2006-05-17 03:53:54 +00:00 |
Vector4D.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |