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forked from 0ad/0ad
0ad/binaries/data/mods/public
wraitii a45a926aeb Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.

This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
..
art Tech icons 2013-03-05 21:27:29 +00:00
audio A13 track - Gaulic early peace. 2013-03-06 10:54:03 +00:00
civs Adjusting starting units for all civs. 2013-03-03 00:57:30 +00:00
fonts Add stroked 16 font 2012-06-23 22:04:04 +00:00
globalscripts Added Player/MaxPopulation for technologies. 2012-10-07 22:19:03 +00:00
gui Darkens icons that are unavailable to train/build/research to make it more obvious than only the grayscaling in some cases. 2013-03-03 10:27:37 +00:00
hwdetect Change hwdetect to handle slightly more cases with the water detection. 2012-11-07 10:53:37 +00:00
maps Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization. 2013-03-06 11:52:41 +00:00
shaders Bloom shader rewrite. 2013-01-14 16:57:09 +00:00
simulation Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization. 2013-03-06 11:52:41 +00:00
technologies/techtree Deletes some obsolete data files. 2012-05-10 04:36:18 +00:00