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0ad/source/tools/atlas/GameInterface/ActorViewer.h
Ykkrosh a56bd4b2c1 Add GPL header to Atlas code
This was SVN commit r6910.
2009-06-20 16:13:29 +00:00

53 lines
1.4 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ACTORVIEWER
#define INCLUDED_ACTORVIEWER
struct ActorViewerImpl;
struct SColor4ub;
class CUnit;
class CStrW;
class ActorViewer
{
NONCOPYABLE(ActorViewer);
public:
ActorViewer();
~ActorViewer();
void SetActor(const CStrW& id, const CStrW& animation);
void UnloadObjects();
CUnit* GetUnit();
void SetBackgroundColour(const SColor4ub& colour);
void SetWalkEnabled(bool enabled);
void SetGroundEnabled(bool enabled);
void SetShadowsEnabled(bool enabled);
void SetStatsEnabled(bool enabled);
void Render();
void Update(float dt);
// Returns whether there is a selected actor which has more than one
// frame of animation
bool HasAnimation() const;
private:
ActorViewerImpl& m;
};
#endif // INCLUDED_ACTORVIEWER