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forked from 0ad/0ad
0ad/source/lib/lib_api.h
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00

25 lines
510 B
C

#include "lib/sysdep/compiler.h"
// note: EXTERN_C cannot be used because shared_ptr is often returned
// by value, which requires C++ linkage.
#ifdef LIB_DLL
# ifdef LIB_BUILD
# define LIB_API __declspec(dllexport)
# else
# define LIB_API __declspec(dllimport)
# endif
#else
# define LIB_API
#endif
#if defined(LIB_DLL) && !defined(LIB_BUILD)
# if MSC_VERSION
# ifdef NDEBUG
# pragma comment(lib, "lib.lib")
# else
# pragma comment(lib, "lib_d.lib")
# endif
# endif
#endif