Ykkrosh
ab186c2b16
Do all pathfinding asynchronously. Recalculate paths when the target has moved. Fix vertex pathfinder start point heuristic, to avoid finding zero-length paths. When units fail to reach a resource to gather, look for another resource of the same type. This was SVN commit r8751. |
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.. | ||
collada | ||
graphics | ||
gui | ||
lib | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
scripting | ||
scriptinterface | ||
simulation | ||
simulation2 | ||
sound | ||
tools | ||
contributors.txt | ||
main.cpp | ||
test_setup.cpp |