1
0
forked from 0ad/0ad
0ad/source/simulation
2005-03-19 11:55:27 +00:00
..
scripting Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
BaseEntity.cpp On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
BaseEntity.h On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
BaseEntityCollection.h On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
BoundingObjects.cpp Changed hotkey handling for groups and bookmarks; small pathfinding fixes. 2004-07-23 10:56:52 +00:00
BoundingObjects.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
Collision.cpp Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
Collision.h Changed hotkey handling for groups and bookmarks; small pathfinding fixes. 2004-07-23 10:56:52 +00:00
Entity.cpp On-demand loading of actors (sort of) 2005-03-19 11:55:27 +00:00
Entity.h This was SVN commit r1803. 2005-01-24 06:14:13 +00:00
EntityHandles.cpp Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityHandles.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
EntityManager.cpp Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM) 2005-01-18 00:46:18 +00:00
EntityManager.h This was SVN commit r1736. 2005-01-18 10:49:32 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
EntityProperties.cpp Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
EntityProperties.h Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence. 2004-10-07 19:23:35 +00:00
EntityStateProcessing.cpp Partial support for new actor format. Partialer support for missing actors without crashing. 2005-03-18 22:30:23 +00:00
EntitySupport.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EventHandlers.cpp Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EventHandlers.h Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
PathfindEngine.cpp Linux/GCC Compat 2004-11-23 23:56:10 +00:00
PathfindEngine.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
PathfindSparse.cpp Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
Scheduler.cpp Fix to restore setInterval() to its former functioning glory. 2004-12-02 23:36:47 +00:00
Scheduler.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
ScriptObject.cpp - Created JSMap 2005-02-21 17:13:31 +00:00
ScriptObject.h Fixes for two pathfinding bugs (neither of which were actually pathfinding bugs), added player objects (details in TM) 2005-01-18 00:46:18 +00:00
Simulation.cpp Moved g_Gui.TickObjects to the main render loop and update the scheduler when no game is running 2004-12-18 23:25:58 +00:00
Simulation.h add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00