1
0
forked from 0ad/0ad
0ad/source/tools/rmgen/simplegroup.cpp
2005-09-03 21:53:07 +00:00

69 lines
1.5 KiB
C++

#include "stdafx.h"
#include "simplegroup.h"
#include "point.h"
#include "random.h"
#include "map.h"
using namespace std;
SimpleGroup::Element::Element(){
}
SimpleGroup::Element::Element(const std::string& t, int c, float d):
type(t), count(c), distance(d)
{
}
SimpleGroup::Element::~Element() {
}
bool SimpleGroup::Element::place(int cx, int cy, Map* m, Constraint* constr, vector<Object*>& ret) {
int failCount = 0;
for(int i=0; i<count; i++) {
while(true) {
float ang = RandFloat()*2*PI;
float x = cx + distance*cos(ang) + 0.5f;
float y = cy + distance*sin(ang) + 0.5f;
int ix = (int) x;
int iy = (int) y;
if(m->validT(ix, iy) && constr->allows(m, ix, iy)) {
ret.push_back(new Object(type, 0, x, 0, y, RandFloat()*2*PI));
break;
}
else {
failCount++;
if(failCount > 20) {
return false;
}
}
}
}
return true;
}
bool SimpleGroup::place(Map* m, Constraint* constr) {
vector<Object*> ret;
for(int i=0; i<elements.size(); i++) {
if(!elements[i]->place(x, y, m, constr, ret)) {
return false;
}
}
for(int i=0; i<ret.size(); i++) {
m->addObject(ret[i]);
if(tileClass != 0) {
tileClass->add((int) ret[i]->x, (int) ret[i]->y);
}
}
return true;
}
SimpleGroup::SimpleGroup(vector<SimpleGroup::Element*>& e, TileClass* tc, int _x, int _y):
elements(e), x(_x), y(_y), tileClass(tc)
{
}
SimpleGroup::~SimpleGroup(void) {
for(int i=0; i<elements.size(); i++) {
delete elements[i];
}
}