1
0
forked from 0ad/0ad
0ad/source/lib/sysdep
Ykkrosh b63bc42245 TextureManager: stopped memory leaks
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc

This was SVN commit r2591.
2005-08-09 21:26:40 +00:00
..
unix New terrain properties stuff, gcc compatability and updated unix debugging stuff 2005-08-07 21:58:36 +00:00
win TextureManager: stopped memory leaks 2005-08-09 21:26:40 +00:00
cpu.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h singleton.h: use assert2 (avoid trouble in wdbg code) 2005-06-16 21:46:33 +00:00
ia32.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
ia32.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00
sysdep.h - config: all macros are defined as 1 / 0. testing with #if allows compiler warnings (testing undefined macro) to spot misspelled macros 2005-08-09 16:23:19 +00:00