1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/instancingp.vs
2008-09-18 04:38:42 +00:00

13 lines
301 B
GLSL

vec4 InstancingPosition(vec4 position);
vec4 postouv1(vec4 pos);
void main()
{
vec4 worldPos = InstancingPosition(gl_Vertex);
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_TexCoord[1] = postouv1(worldPos);
gl_Position = gl_ModelViewProjectionMatrix * worldPos;
}