..
scripting
# Tidied up some code.
2007-01-08 01:56:46 +00:00
tests
(wasn't committed last time. contains changes related to dir_crete)
2007-04-24 21:49:26 +00:00
Camera.cpp
Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
2006-09-10 20:38:39 +00:00
Camera.h
#Bugfix: Shadows appeared to be rendered one frame too late
2006-09-14 20:06:21 +00:00
CinemaTrack.cpp
#Preliminary end game conditions; cinematic and trigger fixes
2007-04-27 03:05:26 +00:00
CinemaTrack.h
#Preliminary end game conditions; cinematic and trigger fixes
2007-04-27 03:05:26 +00:00
ColladaManager.cpp
Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
2007-03-16 23:32:10 +00:00
ColladaManager.h
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
Color_asm.asm
# big refactoring in CPU-specific code, fix for dual core vs. HT detection
2007-04-25 18:19:35 +00:00
Color.cpp
# SwEng / MacOSX compat
2007-04-30 14:35:19 +00:00
Color.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
DefaultEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
DefaultEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Frustum.cpp
# Fixes to the line segment frustum test.
2006-08-25 19:31:01 +00:00
Frustum.h
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
GameView.cpp
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
GameView.h
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
HFTracer.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
HFTracer.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
LightEnv.cpp
Mac OS X Compat
2006-08-19 20:24:49 +00:00
LightEnv.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
MapIO.h
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
MapReader.cpp
# big refactoring in CPU-specific code, fix for dual core vs. HT detection
2007-04-25 18:19:35 +00:00
MapReader.h
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
MapWriter.cpp
#Preliminary end game conditions; cinematic and trigger fixes
2007-04-27 03:05:26 +00:00
MapWriter.h
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
Material.cpp
Changed player colour for actors to dark gray for Michael.
2006-11-07 02:48:27 +00:00
Material.h
# housekeeping
2006-07-20 14:37:58 +00:00
MaterialManager.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
MaterialManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MeshManager.cpp
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
MeshManager.h
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
MiniPatch.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Model.cpp
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
Model.h
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
ModelDef.cpp
# Fixed some graphical and scenario editor issues.
2007-02-09 17:04:55 +00:00
ModelDef.h
# Added support for automatically loading 3d models in the COLLADA format.
2006-12-20 03:22:24 +00:00
ObjectBase.cpp
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
ObjectBase.h
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
ObjectEntry.cpp
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
ObjectEntry.h
Removed some header files from header files.
2007-01-13 22:44:42 +00:00
ObjectManager.cpp
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
ObjectManager.h
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
ParticleEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Patch.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Patch.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
RenderableObject.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SColor.h
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
SkeletonAnim.h
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
SkeletonAnimDef.cpp
# Minor optimisations and features.
2007-03-01 00:14:35 +00:00
SkeletonAnimDef.h
# Minor optimisations and features.
2007-03-01 00:14:35 +00:00
SkeletonAnimManager.cpp
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
SkeletonAnimManager.h
# Added support for COLLADA skeletal animations.
2007-03-01 18:52:53 +00:00
Sprite.cpp
# Updates to the entity bar display system by Andrew.
2006-07-16 19:32:48 +00:00
Sprite.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Terrain.cpp
# big refactoring in CPU-specific code, fix for dual core vs. HT detection
2007-04-25 18:19:35 +00:00
Terrain.h
# big refactoring in CPU-specific code, fix for dual core vs. HT detection
2007-04-25 18:19:35 +00:00
TerrainProperties.cpp
# new year's cleanup (reduce dependencies, clean up headers)
2007-01-01 21:25:47 +00:00
TerrainProperties.h
# Fixes for GCC
2006-11-29 23:37:10 +00:00
Texture.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
TextureEntry.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
TextureEntry.h
# housekeeping
2006-07-20 14:37:58 +00:00
TextureManager.cpp
# Slightly tidied up string code.
2007-02-01 14:46:14 +00:00
TextureManager.h
Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
2007-02-04 14:56:38 +00:00
Unit.cpp
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
Unit.h
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
UnitAnimation.cpp
# Minor optimisations and features.
2007-03-01 00:14:35 +00:00
UnitAnimation.h
# Updated unit animation code.
2007-02-10 03:09:52 +00:00
UnitManager.cpp
# Added initial play-testing support in the scenario editor.
2007-01-17 03:25:20 +00:00
UnitManager.h
# Tidied up some code.
2007-01-08 01:56:46 +00:00